The group ventured south to take care of unfinished business there. Their first stop was Candlemere, to investigate the will-o-wisps.
Upon reaching the island, they noticed that it was covered in poisonous bushes, and that it was unnaturally still and quiet. Clearing some of the brush, they made their way to the ruined tower. With no sign of will-o-wisps, they investigated the ruins and found a large stone disk that had previously covered a portal leading below. The disk was covered in a strange script, that the group was unable to translate.
Going into the portal, the group found themselves in an ancient stone corridor, covered by a thick, black sludge. A heavy feeling of dread and terror came over them, but they pressed on.
The corridor opened into an empty room, and while searching the floor, Barok noticed a glowing beneath the sludge. A thick, yellowish green mist rose from the floor, annihilating the sludge and choking the group. The escaped back into the hall, and waited for the mist to dissipate.
After it had disappeared, they ventured further. They came across another large room, though this had a large portal set in the center. The cover had been moved slightly, with a gap wide enough to squeeze through. The walls of this room were covered in more of the strange script, which upon further study Barok was able to identify as Aklo.
Nikolai mixed a few alchemical substances and was able to allow himself to read it. What he read was incomprehensible, strange and horrible invocations of ancient and terrible beings.
Despite this, the group went further into the strange dungeon.
The portal opened up into a huge chamber, seemingly carved from the natural stone beneath the tower. A long, spirally path lead down into the depths, clearly unnaturally made. Winding down the path, the group found a landing with two large columns, and two hideous creatures; screaming blobs of flesh, eyes, and mouths. The group engaged them, and after a difficult fight, they were able to destroy them.
Following the path, the group came to the bottom of the cavern. Though they didn’t see anything, they did hear a scraping sound. Then, Barok was attacked by an unseen creature. Korjun went forward to face the beast, and was picked up into the air by it. Barok called on Abadar to aid them, and the creature revealed itself. A huge mass of tentacles, some with mouths, stood before them. The group attacked. The thing let Korjun go, to better defend itself against Denea‘s onslaught. Once free, Korjun brought his earth breaker down into the thing’s center, crushing it’s body. It turned to dust, and with that the feeling of dread subsided. The path that lead them down then began to crumble, and the group raced back, trying to avoid fissures and falling stones.
Making it safety back to the surface, the group still had not seen any will-o-wisps. Exhausted, the group left the island and camped on the shore. That night, they saw the lights again, this time over the lake itself.
The next morning, they went back to the island to further investigate it and continue clearing the brush. That night, the lights returned, again over the water. This time the group rowed out to meet them, with a blessing that allowed them to walk on water.
When they came close, the lights went out. Barok then called upon Abadar to reveal the creatures. Three spongey, floating orbs appeared over the boat. The group attacked. Two of the orbs flew away, and the third shot a bolt of electricity into Barok. It was quickly destroyed, and the group jumped onto the water to chase the others. They escaped, flying off into the night.
It seemed as if the will-o-wisps had been driven away, and whatever strange curse had been afflicting the island was lifted.